Minecraft Military Base Blueprints

 

Please help if you can. The may contain suggestions. If you have all the materials you could ever want in the game, and have built all the projects you will ever need and are now bored, you can build a metropolis. A metropolis is a large city with many tall buildings and people. Editing Notes.

This tutorial should only be a reference, not a step-by-step lecture, make up your own ideas along the way. When editing, keep the buildings list in alphabetical order. This tutorial aims mostly to modern metropolis builders.

If you are planning on making a fantasy or medieval one, try searching for another one. Contents. Before Starting You will probably want flat land to start off with.

There are flat areas in normally generated worlds (like plains and savannas), but use if you want a bigger city, unless you want to do a lot of terraforming. However, you can also use mods, plugins, or programs such as WorldEdit, MCEdit, VoxelSniper, BuildCraft and WorldPainter to clear land, or you can use a custom superflat preset to build your city in. If you're building a metropolis in mode and are planning on not using inventory editing or cheats, realize that it will take much longer to build it, with gathering all the materials and worrying about damage. If you don't want to undertake this, build your metropolis in, or use mods and/or commands. When you are finished with building your city, you can upload your world to a server, as many features of metropolises are best suited for multiplayer (or just spawn in a lot of villagers!). Getting started Before you can build your city, you'll need to find a spot to build it. A forest or flatland with some is probably a good place to build.

For some of the suggestions on the list, you'll need a river, or even an ocean to build, so building near water is always a good idea. If you want to get the best result, you might want to use worldpainter to terraform your world before actual building. It is practical if you make it in to make a in the first building so you can have, etc. Note: If your server has very few people, try recruiting your friends to be members, or use! To start your city, you'll need to go to your selected building place and start building the first structure. Any type of building will work, but you'll probably want to make it the center of your city, so keep this in mind while you build it. (Or if desired, just skip to the 'Building up' section and don't worry about the center building) If you are building a metropolis in survival and don't mind using cheats, you may want to use inventory editor or a massive cache of resources to build the metropolis in a timely manner.

Depending on the size of the city, it may also be ideal to use more than one person. If you are doing a roleplay style town, you could use MCEdit or commands to spawn villagers with custom trades. Recommended Materials Here is a list of some building blocks recommended to use when building structures in your metropolis:. The 1.12 works well for just about everything.

Walls, roads. Mix designs with for the best effect.

Ski Hill. Build a road about 30-50 blocks and build some Mountains. Build hotels, log cabins, modern houses (For VIPs, elite citizens etc.), rescue shelter (on top of a hill). You can use Mo' Creatures mod to be more realistic. Add chairlifts, snowboard/ski ramps, snow forts, snowmen. Note: This idea will can to take a lot of time.

It is better to build it in MCEdit or in Multiplayer. Buildings Industrial Zone Trash System Here's a trash system you can add to the Industrial Zone. Bin Place trash into the bin and it will be taken away without doing anything else, using a.

The will empty the chest into the then the, facing down, will empty the trash into the Disposal Pipe and the pipe will transport it with to a Incinerator. To start up the, place a at one of the corners then press the and quickly remove it. Then you should see the pulse and repeat.

The top hopper needs to face the, and the bottom hopper leads to the output stream. The top hopper is the one that sorts the items.

Place 41 of the items you want to sort into the first slot of the hopper. The remaining four slots need to be filled with one item that does not go anywhere else in the storage system. This unsortable item can be a named item. This hopper storage system can be tiled indefinitely without any risk of the sorters overflowing. Suggestions Here's some ideas to get you started on your city!

City Themes A - D. Ancient Greece: Make a city in the Ancient Greek style! Instead of using residential, commercial, industrial, etc. Try using Ancient Greek zoning (public, private and sacred). Use lots of marble i.e., Concrete, quartz or sandstone, or if you have a mod installed, you could use actual marble. Remember to put a city wall around the town, and build lots of temples in the Acropolis.

Animal Town: Build buildings out of dirt and grass or wood for houses. Build stables and grazing fields so animals can eat and have shelter from the harsh weather. Have a breeding station and a shearing station for sheep. Build a station for saddling pigs and horses. Build a slaughterhouse, and other things you would find in a town of animals. Make all the citizens animals, and to prevent them despawning, name them with a name tag; this also adds some fun to your animal city!. Alley City: Make your city in an alleyway!

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Sports will be restricted to bowling and paved alleys are illegal. Make everyone have a 'poor person' skin or any other kind of rugged skin.

Be sure to use lots of sand and dirt!. Anthill City: Make a giant dirt and sand mound full of shops and homes! If you want to have a queen ant, name someone queen, and have then place villager eggs down a lot of the time, just as queen ants lay eggs. Artistic City: Make everything artsy! Put up lots of statues and paintings, and if you want, have a central mural or statue. Homes can be built out of anything, but one law will be that every building must have a painting and a crafting table. If you want, you can even have a school teaching arts n' crafts (crafting).

For guards, use snow golems and player-made iron golems. Putting up new paintings or statues is perfectly legal, and is rewarded with more materials and honor from all the citizens. Taking down paintings or damaging statues is illegal, and the punishment is banishment from the city unless if it is their painting.

No one will ever get bored in this city!. Atlantis: Make a city on the ocean floor, with nothing separating your city from the water! However, you and all of your inhabitants will have to be on creative mode, because if they are on survival, hardcore, or adventure mode, they will drown unless they have the Water Breathing status effect on. You could also download a mod to make it so that the players in your city are mermaids and mermen! Make buildings out of sponges, diamond blocks, gold blocks, and/or glass blocks, put cauldrons on the floor and fill them up for a water floor, and use iron doors to get in the buildings! Maybe you could sort out an ocean monument and have it as your town hall.

Minecraft Military Base Blueprints

Beanstalk: This city is a combination of a sky city and a vertical city. First, build a very tall tower completely out of leaves or green wool (or both). Use vines to get up, and add buildings sticking out of the tower. Once you get above layer 127 (the cloud layer), change your buildings materials from leaves/green wool to normal wool or snow.

You can make the buildings out of either wool/snow or wood planks and stone (normal building materials). You can even build an enormous capitol and spawn a giant to run the city. If you do spawn a giant for your mayor, also get a civilian of your city to be an offering; that is, they are fed to the giant. (Of course, you'll need the / Giant command to let you spawn a giant, and it'll take some coaxing to get someone to commit suicide at the hands of a giant.).

Big Boomer: Build your city out of TNT (apart from light sources. They don't have to be made of TNT) and make the whole population of your city creepers, ghasts and blazes. Don't let griefers get to it! Make sure you do not use Redstone or pressure plates anywhere in your city. This will keep you from creating Minecart railways (Except for deep underground or if you're using coal power) and many other buildings, so travel will be limited to pigs, horses, boats, or walking.

Glowstone is best for lighting, as torches cannot be placed on TNT. If part of your city accidentally blows up and leaves a massive crater, simply rebuild your city in the crater. To make it possible to have ladders etc. In your city, use bricks for staircases or use more TNT for jump-staircases. Make your city as big as possible quickly, since if it blows up and the game crashes, the city will be saved.

Big Rooms: Enclose your city in a big room, so it would be a gargantuan room with four huge rooms inside it, one for Industrial, one for Commercial, one for Residential, and finally one for other stuff, such as farms. They would then contain smaller rooms, with finally house — sized rooms. Bridge: You can create a nice-sized bridge over a decent-sized river, and then build houses on the bridge and maybe add some stuff on either shore, such as shops, since most of the population of your city will be on the bridge itself.

Having a residential zone, industrial zone, commercial zone, etc. Will be very difficult due to the layout of the city. This could also be built over an ocean that is not very wide. Candy is Dandy: Make the entire city out of pink, white, and red wool (placeholders for nonexistent candy blocks), and cake. Make sure people wear red and green leather or candy skins, as part of the dress code.

The food shop should sell buckets of milk, pumpkin pie, cake, and of course, cookies. It is good to note that on the console and pocket editions, there is a candy texture pack you can purchase. Castle: Build a castle in your town and surround the whole city with a big stone wall. Cat City: Make the houses cat sized.

Make shops selling fish and other cat themed items. Make tripwires and glass panes for cat toys. Make the entire population cats and ocelots (Use name tags to prevent despawning). Users can only visit. Outlaw wolves and dogs.

Minecraft Blueprints Free

Caveman City: No proper buildings will be made. Anything that requires a crafting table or mining is prohibited. Only pig and tree farms are allowed which are not fenced in. Only sticks and objects found in village chests can be used as weapons.

Minecraft Home Blueprints

This must be built into a mountain or cavern, and each mountain/cavern is considered a different territory. The leader can be chosen by whoever has the most sticks, or whoever has the biggest cave (assuming you have that type of government for this city). Any nearby metropolises must be destroyed!.

Minecraft Military Base Blueprints

Christmas Town: Build a festive town with a Christmas theme! Build a huge Christmas tree in the middle, a Santa's Workshop, candy shops, toy stores, and many more Christmas-themed buildings. The city would be populated by snow golems.

Build most of the city out of Christmas colors, such as red and green. There is also a Christmas Mash-Up on consoles that includes a Christmas world, if you are lazy.

City of Gold: Make a city entirely of gold! Roads of gold blocks and sandstone slabs (A placeholder for gold slabs, which don't exist.) and make constructions like concrete out of gold ore or blocks. You can enhance this city theme by making all 7 cities of gold or an empire. (During the Age of Exploration − the 15 th century − there was a legend of 7 cities of gold in Mesoamerica (Central America today).

City of Green: Make roads out of green wool or terracotta, buildings out of emerald blocks, green terracotta, and melon. Make sugar cane farms, cactus farms, melon farms, and add lots of lime colored and green colored sheep. To really cap it off, make your whole population creepers, zombies (possibly wearing green leather armor) and if you have mods to let you do this, green-robed villagers, or, if on multiplayer, establish a dress code involving green leather or green skins. Cliff: Carve your city out of a cliff, or build it hanging from a mountain overhang. Cloud City: Build your city on a (or multiple) platform(s) made of snow or wool. You can make rooms in the cloud (if up to 5 layers tall), of cloud material, or every house is on a cloud. Lastly, make paths surrounded with iron bars, glass panes, or fences.

Crafty: Make your city out of different colored wool, iron blocks, diamond blocks, huge mushrooms, and other creative materials. Make the city hall of your city out of the most creative materials you can think of.

If you want, you could make a Nether Portal a door for the city hall, and you can make your city hall in the Nether. Be careful as mobs can travel through portals and make a big mess!.

Crazy Castle: Same as castle except build the castle asymmetrically and add lots of turrets and spires and towers and bridges and such sprouting out of the sides. Dead City: Make a city look.dead.

For an ancient look on your buildings, use cobblestone and/or moss stone. Make all the citizens zombies, zombie villagers, baby zombies, chicken jockeys, zombie pigmen, skeletons, wither skeletons, spider jockeys, and ghasts. If you want, you can even spawn a wither or two, just make sure they don't obliterate you.

For a more 'dead' feel, make a cemetery nearby. And put lots of graves. Desert Village: Find a desert and put your city in it. Make it out of sandstone and use irrigation to make farms. Also add some acacia trees for palms but if you want palms, make birch wood with jungle leaves. A really nice touch is building it near a desert temple or building a replica or lookalike of a desert temple nearby. Diseased City: Make everything look.

Red and yellow wool / terracotta do the trick for buildings or statues. All food is either rotting flesh, poisonous potatoes, spider eyes, or similar foods. Negative splash potions are the currency, and are used by throwing it at your receiver.

You may choose which effects are more valuable than others, and if crafting is legal. One thing that is illegal, though, are golden apples (both kinds), or any other kind of positive effect boosters (Even normal food, although poisonous food is legal). Remember, someone can 'just give you all of their money' on the street. Killing people with payment is legal, and is rewarded with a full health and hunger bar, and a bucket of milk (The only legal way to obtain this). Witches cannot be killed, and killing one is punishable by death. Guess which mob will be in abundance.

Dome City: Build your city completely out of glass domes in the sky. Connect the domes with bridges, and make each house a small dome made out of any material, preferably glass or stained glass. Underwater Dome City: Build a glass dome underwater and then add houses and other buildings (shops, government buildings, etc.). The industry food industry should be dominated by markets that sell fish from local piers. You could make the piers fully exposed to the water if you have Water Breathing potions, but if not you could make a 2x2 hole in the dome with pressure plates and trapdoors to stop the water from entering, which you could fish through. The entrance should be waterproof, possibly made with doors or trapdoors.

You could also import land animals and grow trees in the dome. Draconic City: Everything is touched by dragons in some way. Modded blocks such as Magical Wood, Brass, and Bronze blocks work well, but in vanilla, you can use black, blue, green/light green, red, and white colored blocks for an evil draconic city, or mineral blocks (Mods work well for this part, especially for brass, bronze, silver and copper), for a good draconic city. In vanilla, use gold, iron (for silver), redstone (for copper), a mix of gold and redstone (for brass), and a mix of lapis lazuli and redstone (for bronze).

You could even invent a dragon (a whole new category of wood dragons, for instance). Statues of dragons work well for city centers. Draconic cities have banks filled with diamond or gold blocks, as they are very rich.

Signs can be in strange combinations for words (' '/; -;,' could be 'Town Hall'). The rest of the features are due to the dragon's type: red, gold, and brass draconic buildings are decorated with fireplaces and other flames, white and silver draconic buildings are cold and wintery, green draconic buildings might be poison or potion shops, blue and bronze draconic buildings are light by lightning-style blocks, and copper and black draconic buildings are acidic in some way.

Dwarven City: A complex network must be built inside of a large mountain. Only registered traders (trading with members of the Elven City, mentioned below) may leave the mountain at any time. This and mining are the only professions allowed. All 'Dwarves' are not registered guards, but may take unofficial shifts guarding entrances or other dwarves.

Materials must be shared with the Elven City. Dwarvish City Mine out mazes of tunnels underground, and light your city with torches. Make the houses small caves, comfortably furnished if the citizen who live there is wealthy. Use iron doors with pressure plates or buttons to open them. Have a large, well fortified, and carefully guarded entrance. Have a deep hole for a mine, and have may Dwarfs working there. Build many forges, or one gigantic one, with lava to melt the ores.

Trade with an Elven/Elvish City for vegetables, and wood. Note: These ideas are meant to be interchangeable with the ones in the Dwarven City.